Principle of Design
I chose a Halo 4 poster. The artist illustrates the principles of design by emphasis, scale, balance, movement, and repetition. Emphasis is created through contrast of the light source and the character who is darkly shaded. This also creates a mysterious, post-apocalyptic atmosphere from such high contrast shading. The buildings are less detailed and are faded through the fog and smoke, while the character is clear, sharp, and highly detailed. The light source above has rays that point directly at the characters head. The buildings also points straight up, creating a sense of perspective and points to the light source which in turn points to the character. Scale is created by the character is big and overlaps the building, while the buildings are in the background and eventually fade into the background. The perspective gives a sense of authority, which adds to this post-apocalyptic message by the character looking to the side (as if looking for threats). Balance is created through a large character in front, while the building are farther back but on either side of the character. This gives a more symmetrical balance to the picture. Movement and repetition is created through the bits of rock from buildings which is floating up, around the picture this makes the perspective more intense. The message is surviving in a futuristic, post-apocalyptic world (I've never played this game before so I might be wrong). The message is conveyed through a dark, color pallet and high contrast. The buildings are partially destroyed but the character is unscathed who is also holding a futuristic gun. Halo 4 source: https://www.google.com/amp/www.comingsoon.net/games/news/90221-games-fans-piece-together-the-halo-4-cover-art/amp Reflection For me this has been very effective. I already knew some components but this has furthered my understanding. Physically making examples is very fun and interesting way to learn. For me it was difficult to color in characters. Finding colors that work well with each other was also difficult for me. At first I tried to color directly onto the layer but it had these unsavory white spots. I ended up clicking on the outside with a magic wand, inverse, and used the fill bucket. Then I put the layer on multiply and shaded. I used the smudge tool (a technique I learned from a classmate) to make the shading smoother. The Photoshop tool that fascinated me the most was the outer glow feature. It was easier and looked better to create illumination.
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AuthorMy name is Clarice, I'm a high school student. My main focus is art- 2D and game design. Archives
September 2017
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